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FS Studio

Houdini Artist

Localização
Brasil · fusos compatíveis: UTC-5, UTC-4, UTC-3, UTC-2
Modalidade
Remoto
Países elegíveis
BR
Salário
Não informado
Publicada na fonte em
22/08/2026
Candidaturas até
21/10/2026
Contrato
Prestação de serviços

Sobre a oportunidade

Houdini Technical Artist with Omniverse Experience

FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.

Responsibilities

Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.

Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc

Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects.

Write clean, efficient, and maintainable code.

Ensure the quality and performance of the final product.

Requirements

Procedural modeling and scene generation in Houdini are required.

Strong knowledge and practical experience in USD workflows are required.

Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.

Familiarity with version control systems is required.

Nvidia Omniverse experience is preferred.

Unreal Engine and Unity experience is preferred.

Blender geometry nodes knowledge is preferred.

Familiarity with other programming languages such as Java or C++ is a plus.

Experience with cloud-based services and APIs is a plus.

The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory.

Strong communication and problem-solving skills are mandatory.

Must be able to speak and conduct business in English is mandatory.

Portfolio of work is mandatory.

This position is open to international candidates.

Originally posted on Himalayas

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Fonte: Himalayas. Consultada em 20/10/2026.