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Amber Studio

3D Artist - Generalist (Project Based)

Localização
Brasil · fusos compatíveis: UTC-5, UTC-4, UTC-3, UTC-2
Modalidade
Remoto
Países elegíveis
BR
Salário
Não informado
Publicada na fonte em
26/09/2026
Candidaturas até
24/10/2026
Contrato
Prestação de serviços

Sobre a oportunidade

About us:

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

About the role:

Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.

If you're passionate about game development, eager to showcase and improve your skills on major titles, and if you are open to potential partnerships down the line, we encourage you to apply and become part of our expert talent community. We look forward to connecting with you!

A 3Dgeneralistisamulti-talentedprofessionalcapableofmanagingvariousfacetsofthe3Dproductionprocess,includingmodeling,texturing,lighting,rigging,animation,rendering, andcompositing.Theyembodyversatility,adaptability, andcreativity,makingthemwell-suitedfordiverseprojectsandgenres.

Here's what you can expect:

Profile Preselection:Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values

Talent Acquisition Interview:Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.

Online Test:Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.

Technical Interview:Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.

We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.

The Quest:

ConceptInterpretation:Translate2Dconceptsandreferencesintohigh-quality3Dmodelsorsculptswithaccuratefidelitytotheoriginaldesignwhileaddingall the necessary details to achieve leveling, style and craftsmanship with minimal direction.

HighPolyModelingandSculpting:Useindustry-standard 3Dmodelingandsculptingsoftwaretocreatedetailedandstorytellingmodelswithaccurateproportions,craftsmanship,funcionalityandaccuratematerialsrepresentation,whilematchingtheartisticstylerequiredforanyproject.

LowPolyandMidPolyCreation:Create the game-ready 3D model version of any sculpt or high poly, with a clean,optimizedandsmartlyprioritizedtopologywithefficientuvsandachievingthetechnicalrequirementsofanyproject.

TexturesCreation:Useindustry-standard softwarelikephotoshopandsubstancepaintertocreateallthehighqualityandhighlydetailedtexturemapsrequiredtoachieveanaccuratematerialsrepresentation,whilematchingtheartisticstylerequiredforanyproject.

RiggingandAnimationSupport:Collaboratewithanimatorsandriggerstoprepare 3Dmodelsforanimationbyprovidingcleantopologyandrig-friendlymeshes.Assistinthecreationofriggingsystemsforcharactersandobjects, andensureproperintegrationofanimationsintothegameengine.

Optimizationand Performance:Optimize3Dassetsforperformance andmemoryusagewithoutsacrificingvisualqualityimplementingLODsandotheroptimizationtechniques.

Assetintegration:Exportassetsandintegratethemin avideogameengine.

Efficienttimemanagement:Workefficientlytoachievetheestimatedtimesforeachphaseandpunctuallymeetthedeliverydate.

Teamwork:Collaborateandworkcloselywithotherartiststobeaproblemsolverandforeseeandcommunicateontimeanyquality,technicalordeliveryissuethatmayaffecttheproject.

Puntuality:Presentyourprogressonadailybasisand/orwhenrequestedandassistontimetoanymeeting,callorcommunicationrequest.

The Skills:

Strongpolygonalmodelingskillsbeingabletogenerateclean,efficient,wellintegratedandleveledmodelstotherequirementsofa particularproject.

Fullunderstandingofthetechnicalfoundationstomanageassetstofitmemoryand performanceconsiderations.

Strongartisticsensibilitiesrelatedtocolortheory,composition,scale,design,shapelanguagewhileunderstandingthelogicofcraftsmanshipbasics,proportionsandindustrialdesign.

PBRWorkflowandefficient/wellorganizedtexturecreationwithastrongunderstandingofthefundamentalsbehindphysically-basedworkflow,whileachievingabelievableassetthatcapturesthestorybehindit.

Familiaritywithgameenginessuchas UnityorUnrealEngine.

Highdegreeofself-direction,butalsoagreatteam-playerwithastrongverbal andwrittencommunication,willingtoseekhelpandfeedbackfromothersandgiveitinreturn.Beingextremelyproactive and opentodirectionanditeration.

Strongproblem-solvingabilitiesand a proactiveapproachtoaddressingtechnicalandartisticchallengesin 3Dassetcreation.

Strong knowledge of industry-standard pipelines, workflows and asset exporting process.

Quicklearnerofnewprocessesand software asneeded.

3-5yearsofexperienceinthevideogameindustryand atleast3creditedgame

SoftwareExpertise

Maya, 3DS Max,blenderorequivalentSoftware.

UnrealEngine5 and Unity

Zbrush

Adobe Photoshop

SubstancePainter

SubstanceDesignerisa plus.

Required Application Materials

Resume/CV

Coverletter

Reel or Portfoliodemonstratingthe art and technical skills

The Reward:

Competitive project-based compensation

Opportunity to work on exciting and diverse projects

Clear communication and support throughout the project duration.

Flexibility in project timelines and deadlines.

Potential for long-term collaboration on future projects.

Transparent and fair evaluation of your work.

Originally posted on Himalayas

3D-Artist3D-GeneralistGame-Artist3D-ModelingVideo-Game-ArtistUTC-5UTC-4UTC-3UTC-2

Fonte: Himalayas. Consultada em 20/10/2026.